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Bookmate was created in 2007 by three former employees of the Russian edition of Look At Me - programmers Andrei Zotov and Egor Khmelev and designer Kirill Ten. In its first version, Bookmate was an aggregator and search engine for bookstores, offering the user the best price. In 2009, the creators relaunched it as a book reading app with ...
Accelerated Reader (AR) is an educational program created by Renaissance Learning. It is designed to monitor and manage students' independent reading practice and comprehension in both English and Spanish. The program assesses students' performance through quizzes and tests based on the books they have read.
This is the first literature review that investigates most published studies (experiments, case studies, surveys, etc.) on how using Kahoot! affects learning in the classroom. The focus of the review is on learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and student anxiety.
Every student needs a good note-taking system. The human brain, after all, can only store and retain so much information. There's nothing wrong with relying solely on pen and paper (and if that's ...
Formative assessment involves a continuous way of checks and balances in the teaching learning processes. The method allows teachers to frequently check their learners' progress and the effectiveness of their own practice, [5] thus allowing for self assessment of the student.
Bookmate is a subscription “social reading” service covering mobile, tablet and web. It claims to have 1.5 million active monthly users in Russia, Ukraine, Kazakhstan and other Russian ...
Educational assessment. Educational assessment or educational evaluation[1] is the systematic process of documenting and using empirical data on the knowledge, skill, attitudes, aptitude and beliefs to refine programs and improve student learning. [2] Assessment data can be obtained by examining student work directly to assess the achievement ...
Qu is the founder of Heeyo, a startup that offers children between the ages of three and 11 an AI chatbot and over 2,000 interactive games and activities, including books, trivia and role-playing ...