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  2. Roblox CEO: 'We're being very, very careful in China' - AOL

    www.aol.com/finance/roblox-ceo-were-being-very...

    Roblox is in the midst of a growth push, and the company's strategy aims to attract older users, which Baszucki touted. "We've actually stopped using the term 'aging up' right now," he said. "We ...

  3. $19 billion gaming giant Roblox issues staff a return-to-work ...

    www.aol.com/finance/roblox-ceo-issues-staff...

    Roblox, the $19 billion gaming giant, has joined the growing list of tech companies to ditch remote working—and employees who don’t want to work at the company’s physical office in ...

  4. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    David Baszucki ( / bəˈzuːki /; born January 20, 1963), also known by his Roblox username david.baszucki, formerly builderman, is a Canadian-born American entrepreneur, engineer, and software developer. He is best known as the co-founder and CEO of Roblox Corporation. He previously co-founded and served as the CEO of Knowledge Revolution ...

  5. MMO Family: Roblox CEO David Baszucki talks blocks, building ...

    www.engadget.com/2012-05-30-mmo-family-roblox...

    In this week's MMO Family, Roblox CEO David Baszucki took the time to speak with Massively about the past, present and future plans for the game. He's taken a physics-based simulation and built up ...

  6. Reaching The Next Creators with Roblox’s David Baszucki ...

    techcrunch.com/video/reaching-the-next-creators...

    Reaching The Next Creators with Roblox’s David Baszucki (Roblox) | Disrupt SF 2018. TC Video. 5:04 PM PDT • September 5, 2018. Comment. Recorded on September 5, 2018.

  7. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The iOS version of Roblox passed $1 billion of lifetime revenue in November 2019, [111] $1.5 billion in June 2020, [112] and $2 billion in October 2020, [113] making it the iOS app with the second-highest revenue. [10] Several individual games on Roblox have accumulated revenues of over $10 million, [114] while developers as a whole on the ...

  8. How Roblox avoided the gaming graveyard and grew into a $2.5B ...

    techcrunch.com/2019/07/11/how-roblox-avoided-the...

    The company started an accelerator for developers and teams in 2015, and a conference the same year. In short, Roblox has left behind its slow, steady growth and moved into a period of high growth ...

  9. David Baszucki, - Engadget

    www.engadget.com/about/editors/david-baszucki

    David Baszucki is the founder and CEO of ROBLOX. A pioneer in pushing the boundaries of the imagination, David has helped champion millions of young and up-and-coming developers in the video game ...