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Portal 2 (2011) Based on. Alésia Glidewell. Voiced by. Mary Kae Irvin. Chell is the silent protagonist in the Portal video game series developed by Valve. She appears in both Portal and Portal 2 as the main player character and as a supporting character in some other video games. Not much is known about Chell but some posit she is the daughter ...
Michael Avon Oeming (young appearance) (Portal 2: Lab Rat) Andrea Wicklund (older appearance) (Portal 2: Lab Rat) Voiced by. Unknown (vocalizations in some music tracks) Doug Rattmann, often referred to as the " Ratman" is a character in both Portal and Portal 2. He was a former scientist working at Aperture and one of the few who survived when ...
Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of Portal: Companion Collection .
"But how does Chell survive all of those incredibly violent spills in Portal 2," you ask? "That's impossible," you add.
Single-player. Portal is a 2007 puzzle - platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield ), and Nintendo Switch . Portal consists primarily of a series of puzzles ...
The State Department has launched an updated online passport renewal service, making it possible for travelers to forgo mailing documents and upload them digitally instead. Right now, the rollout ...
Dune 2 is a Westwood Studios game put together back in 1992, and it's probably best known for being the prototypical RTS, one of the first games to put together all of the elements that later led ...
The original context of "The cake is a lie" was to convey the message that a reward is being used to motivate Chell, the player character of Portal, without any intent of delivering. Early use of the phrase among Portal fans indicated a wry state of knowing; it represented a shared experience, and a way to flag down false sources of motivation.