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Ludum Dare was originally only an Internet forum. The first competition—often referred to as "Ludum Dare Zero"—was held in April 2002, with 18 participants. Its popularity turned the focus towards the competitions rather than the forum. The time limit was subsequently increased to 48 hours, because 24 hours were decided to be too few.
Minicraft is a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft, for the 22nd Ludum Dare, a 48-hour game programming competition. The game was released on December 19, 2011.
The developer banged out a game in 48 hours for the 23rd Ludum Dare 48 competition, which went down from April 20-23. Entitled Fracuum , the game tasks players with navigating a cube through a ...
The Static Speaks My Name was originally developed by Jesse Barksdale as a game for the 48-hour Ludum Dare game jam in August 2014, for the prompt 'connected worlds'. In its original iteration, the player is placed in a room and commits suicide to turn into a ghost to float through the walls of the house.
Updated Mon, Aug 22, 2011 · 1 min read. This weekend's iteration of the occasional Ludum Dare game-making marathon, in which entrants have 48 hours to create a game from scratch, had a celebrity ...
Ludum Dare 30 includes the 48-hour Compo and the 72-hour Jam, both with the theme "Connected Worlds." This all went down over the weekend, from August 22 - 25. With a theme like that, a lot of ...
Ludum Dare 24, a competitive game jam event, featured the theme of "Evolution". As stated by the Ludum Dare rules, all participants in the competition were recommended to create a game based on this theme. However, the rules also stated that participants were not required to use the theme, which allowed for games to be made outside of the theme.
Ludum Dare is an online game jam held every four months in which indie creators are given 48 hours to create a game based on an assigned prompt. Designed around the theme "minimalism," The Road ...