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  2. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus ...

  3. Roblox is getting a major visual makeover - TechCrunch

    techcrunch.com/2022/07/20/roblox-materials...

    Roblox has introduced improved lighting, spatial voice chat and more realistic avatars to that end and now the company is overhauling core aspects of the visual toolkit that developers use to ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  6. Roblox's new AI features reduce the time it takes to create ...

    techcrunch.com/2024/03/18/robloxs-ai-features...

    Roblox is introducing two new AI technologies to reduce the time it takes to create avatars and 3D models, the company announced on Monday. The technologies, which were built on Roblox artificial ...

  7. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion. Screen space ambient occlusion ( SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. [1]

  8. Roblox will offer layered clothing and facial gestures for ...

    www.engadget.com/roblox-layered-clothing-facial...

    Roblox has also announced a feature called Dynamic Heads that can provide facial animations for avatars. The animations could link with facial tracking, so the character's mouth can move in time ...

  9. Hamlet (video game) - Wikipedia

    en.wikipedia.org/wiki/Hamlet_(video_game)

    Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (also known as Hamlet on Android and Hamlet! on iOS) is an indie adventure game based on William Shakespeare's Hamlet. It was developed and published by indie game developer Denis Galanin .

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