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  2. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi . It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.

  3. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  4. Comparison of integrated development environments - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_integrated...

    Code coverage Autocomplete Static code analysis GUI-based design Class browser Latest stable release; Eclipse w/ AonixADT: EPL: Yes Yes Yes FreeBSD, JVM, Solaris: Yes Yes: No Un­known Un­known Yes Un­known No Yes December 2009 GNAT Programming Studio GPL: Yes Yes Yes DragonFly BSD, FreeBSD, NetBSD, OpenBSD, Solaris: Yes Yes: Yes Yes Yes Yes ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Lists. v. t. e. Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence ...

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity component system ( ECS) [a] is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  8. curses (programming library) - Wikipedia

    en.wikipedia.org/wiki/Curses_(programming_library)

    curses (programming library) curses is a terminal control library for Unix-like systems, enabling the construction of text user interface (TUI) applications. The name is a pun on the term " cursor optimization". It is a library of functions that manage an application's display on character-cell terminals (e.g., VT100 ).

  9. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    Type. Game creation system. Game engine. Game integrated development environment. License. MIT License. Website. gdevelop .io. GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser.