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  2. Linear search - Wikipedia

    en.wikipedia.org/wiki/Linear_search

    A linear search runs in linear time in the worst case, and makes at most n comparisons, where n is the length of the list. If each element is equally likely to be searched, then linear search has an average case of n+1 2 comparisons, but the average case can be affected if the search probabilities for each element vary.

  3. Nelder–Mead method - Wikipedia

    en.wikipedia.org/wiki/Nelder–Mead_method

    The Nelder–Mead method (also downhill simplex method, amoeba method, or polytope method) is a numerical method used to find the minimum or maximum of an objective function in a multidimensional space. It is a direct search method (based on function comparison) and is often applied to nonlinear optimization problems for which derivatives may ...

  4. Variable neighborhood search - Wikipedia

    en.wikipedia.org/wiki/Variable_neighborhood_search

    Variable neighborhood search. Variable neighborhood search (VNS), [1] proposed by Mladenović & Hansen in 1997, [2] is a metaheuristic method for solving a set of combinatorial optimization and global optimization problems. It explores distant neighborhoods of the current incumbent solution, and moves from there to a new one if and only if an ...

  5. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    String-searching algorithm. In computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and ...

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  7. Linear search problem - Wikipedia

    en.wikipedia.org/wiki/Linear_search_problem

    The linear search problem was solved by Anatole Beck and Donald J. Newman (1970) as a two-person zero-sum game. Their minimax trajectory is to double the distance on each step and the optimal strategy is a mixture of trajectories that increase the distance by some fixed constant. [8] This solution gives search strategies that are not sensitive ...

  8. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    An example of such an algorithm is based on neural network structures. Software for error-correcting codes. Simulating the behaviour of error-correcting codes (ECCs) in software is a common practice to design, validate and improve ECCs.

  9. Longest common subsequence - Wikipedia

    en.wikipedia.org/wiki/Longest_common_subsequence

    A longest common subsequence ( LCS) is the longest subsequence common to all sequences in a set of sequences (often just two sequences). It differs from the longest common substring: unlike substrings, subsequences are not required to occupy consecutive positions within the original sequences. The problem of computing longest common ...