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  2. Epic Games will pay $520 million to settle FTC's 'Fortnite' case

    www.engadget.com/epic-games-ftc-settlement...

    Epic will pay $275 million to settle claims it violated children’s privacy rules in 'Fortnite.' It will also pay $245 million to refund players over billing practices as part of a record ...

  3. FTC fines Fortnite maker Epic Games $520M over children's ...

    techcrunch.com/2022/12/19/ftc-fines-fortnite...

    The Federal Trade Commission (FTC) announced Monday morning it will charge Epic Games with a $520 million settlement over charges related to children’s privacy. Epic Games, which makes popular ...

  4. The FTC finalizes Epic's $245 million settlement over sketchy ...

    techcrunch.com/2023/03/15/ftc-fortnite-epic...

    The Federal Trade Commission slammed Epic Games with $245 million in fines this week, ordering the Fortnite developer to compensate consumers who made unwitting purchases in its digital store. The ...

  5. Momo Challenge hoax - Wikipedia

    en.wikipedia.org/wiki/Momo_Challenge_hoax

    Momo Challenge hoax. The " Momo Challenge " was a hoax and an internet urban legend that was rumoured to spread through social media and other outlets. It was reported that children and adolescents were being harassed by a user named Momo to perform a series of dangerous tasks including violent attacks, self-harm, harming others, and suicide.

  6. List of country calling codes - Wikipedia

    en.wikipedia.org/wiki/List_of_country_calling_codes

    Zone 5 uses eight 2-digit codes (51–58) and two sets of 3-digit codes (50x, 59x) to serve South and Central America. Zone 6 uses seven 2-digit codes (60–66) and three sets of 3-digit codes (67x–69x) to serve Southeast Asia and Oceania. Zone 7 uses an integrated numbering plan; two digits (7x) determine the area served: Russia or Kazakhstan.

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  8. Fortnite, copyright and the legal precedent that could still ...

    techcrunch.com/2019/03/25/fortnite-copyright-and...

    A new U.S. Supreme Court decision is pitting entertainers and video game developers against one another in a high-stakes battle royale.

  9. The best canes for 2024, according to nurses ... - AOL

    www.aol.com/lifestyle/best-cane-151849845.html

    Honeybull Walking Cane for Men and Women. Best cane overall. Cost: $30 | Height: 37 in | Type: Foldable quad tip | Handle material: Rubber | Shaft material: Aluminum | Weight: 1.33 pounds | Base ...

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