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  2. Here's how 'Minecraft' creates its gigantic worlds - Engadget

    www.engadget.com/2015-03-04-how-minecraft-worlds...

    Minecraft is specifically using Perlin noise calculations, like the kind you'd use to create a rough-looking texture for a 3D model. It starts out on a very broad level, painting a basic ...

  3. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Markus Alexej Persson ( / ˈmɑːrkəs ˈpɪərsən / ⓘ, Swedish: [ˈmǎrkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as " Notch ", [3] is a Swedish video game programmer and designer. He is the creator of the video game Minecraft, which since its release has become the best-selling video game in history. He founded the video game ...

  4. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Xbox Game Studios (2014–present) Mojang Studios[ a] is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time . Mojang Studios was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications ...

  5. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  6. 'Minecraft' game-making tutorial teaches kids how to code

    www.engadget.com/2016-11-15-minecraft-hour-of...

    Welcome to Minecraft Hour of Code Designer. Watch on. Microsoft knows that Minecraft can get kids into programming, and it's banking on that strategy again this year. It just teamed up with Code ...

  7. A Brief Explanation Of Why Minecraft Matters | TechCrunch

    techcrunch.com/2011/01/15/a-brief-explanation-of...

    The game isn’t technically finished; in fact it only recently left pre-beta state. It’s buggy, missing major features, and to make things brief, you kind of have to want it. But it also doesn ...

  8. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...

  9. Play the original 'Minecraft' in your browser, for free

    www.engadget.com/2019-05-09-minecraft-classic...

    Since Classic was only the second phase in the game's development cycle, its features are pretty limited. You'll only have 32 blocks to work with, most of which are dyed wool, and it's strictly ...