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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ( Pong and the beginning of the first generation of video game consoles with the Magnavox ...
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video ...
It's relatively easy for developers to preserve classic video games through emulators, museums, remasters and retro consoles. But what about the culture that surrounded it, such as ads, boxes ...
GameBox 1.0 (2004) – Directed by David Hillenbrand & Scott Hillenbrand. A video game tester must fight to escape from a video game that has become all too real. Satan's Little Helper (2004) – Directed by Jeff Lieberman. A nine-year old gamer mistakes a costumed killer for a video game version of the Devil.
The Game Console provides a concise reference on the history of console video games from Magnavox's 1972 Odyssey all the way up to the recently launched Wii. Though not complete, photos of the ...
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them.
The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga