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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. Pictochat on your PC - Engadget

    www.engadget.com/2006-04-27-pictochat-on-your-pc...

    Updated Thu, Apr 27, 2006 ยท 1 min read. The guys over at DS-Play, one of several large DS community sites, have rolled out a PC version of Pictochat. Situated comfortably within your browser ...

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  7. The right and wrong ways to run apps without dock icons

    www.engadget.com/2011-03-13-the-right-and-wrong...

    The solution was simple: delete the app and re-download a clean copy from the Mac App Store. (Running Dockless again to "undo" the change was not enough in my experience.) Just for the sake of ...

  8. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  9. Olympics schedule tonight: What's on in primetime on Aug. 9 ...

    www.aol.com/olympics-schedule-tonight-whats...

    NBC Primetime schedule for Aug. 9. NBC begins its primetime coverage at 8 p.m. ET with a roundup of all the biggest action from earlier in the day. These sports will be featured on Friday night ...