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Eiji Aonuma, producer Breath of the Wild was built and demonstrated with touchscreen features for the Wii U, but the developers found that "looking back and forth between the GamePad and the screen" was a distraction. The features were removed when the game moved to tandem development across the Switch and Wii U. The Wii U GamePad also affected animation; although Link is left-handed in ...
Like Breath of the Wild, Tears of the Kingdom was produced by Eiji Aonuma. Development of Tears of the Kingdom began after the completion of Breath of the Wild. The developers had thought of several features to include as downloadable content (DLC) for Breath of the Wild, but the sheer number of ideas inspired them to create a new game instead.
Legend of Zelda: Tears of the Kingdom may seem to feature the same basic graphics, map layout and general mechanics as its predecessor, Breath of the Wild, but it breaks new ground with Link’s ...
Making a follow-up to Breath of the Wild (BoTW) is an almost impossible task. Not only was the first Zelda game on the Nintendo Switch an instant classic, it’s also one of the best games in an ...
Breath of the Wild is the biggest-selling Zelda game of all time and was an unqualified success with critics and players alike. ... The overworld map may be the same, but plenty of the locations ...
Nintendo finally revealed a name and a release date for the sequel to The Legend of Zelda: Breath of the Wild, a game that defined the Nintendo Switch and quickly became one of best-loved, most ...
One of Breath of the Wild’s best features is coming back in a big way. In a new preview of The Legend of Zelda: Tears of the Kingdom, producer Eiji Aonuma shows off 10 minutes of gameplay from ...
Out of the gate, the starter area this time around is big.Everything still looks very Breath of the Wild, which is to say the game’s cel-shaded vibes and lush natural setting remain, but Tears ...