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  2. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values . Although search engines use search algorithms, they belong to the ...

  3. PageRank - Wikipedia

    en.wikipedia.org/wiki/PageRank

    The percentage shows the perceived importance, and the arrows represent hyperlinks. PageRank ( PR) is an algorithm used by Google Search to rank web pages in their search engine results. It is named after both the term "web page" and co-founder Larry Page. PageRank is a way of measuring the importance of website pages.

  4. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    Approximate string matching. In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate ...

  5. Secretary problem - Wikipedia

    en.wikipedia.org/wiki/Secretary_problem

    Secretary problem. Graphs of probabilities of getting the best candidate (red circles) from n applications, and k / n (blue crosses) where k is the sample size. The secretary problem demonstrates a scenario involving optimal stopping theory [ 1][ 2] that is studied extensively in the fields of applied probability, statistics, and decision theory.

  6. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* search algorithm. A* (pronounced "A-star") is a graph traversal and pathfinding algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [ 1] Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from ...

  7. k-nearest neighbors algorithm - Wikipedia

    en.wikipedia.org/wiki/K-nearest_neighbors_algorithm

    k. -nearest neighbors algorithm. In statistics, the k-nearest neighbors algorithm ( k-NN) is a non-parametric supervised learning method first developed by Evelyn Fix and Joseph Hodges in 1951, [ 1] and later expanded by Thomas Cover. [ 2] It is used for classification and regression. In both cases, the input consists of the k closest training ...

  8. Brute-force search - Wikipedia

    en.wikipedia.org/wiki/Brute-force_search

    In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of systematically checking all possible candidates for whether or not each candidate satisfies the problem's statement. A brute-force algorithm that finds the divisors ...

  9. Grover's algorithm - Wikipedia

    en.wikipedia.org/wiki/Grover's_algorithm

    Grover's algorithm. In quantum computing, Grover's algorithm, also known as the quantum search algorithm, is a quantum algorithm for unstructured search that finds with high probability the unique input to a black box function that produces a particular output value, using just evaluations of the function, where is the size of the function's ...