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  2. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  3. Kaizen - Wikipedia

    en.wikipedia.org/wiki/Kaizen

    Kaizen (Japanese: 改善, "improvement") is a concept referring to business activities that continuously improve all functions and involve all employees from the CEO to the assembly line workers. Kaizen also applies to processes, such as purchasing and logistics, that cross organizational boundaries into the supply chain. [1]

  4. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Universal Paperclips. Universal Paperclips is a 2017 American incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create ...

  5. k-ID wins $45M to help game devs speedrun the child safety ...

    techcrunch.com/2024/06/25/a16z-k-id-game...

    Donovan said k-ID’s software offers single sign-on for kids, and offers a way for a child’s guardian to scan a QR code and unlock features within a game that may require parental approval.

  6. Code: Realize - Wikipedia

    en.wikipedia.org/wiki/Code:_Realize

    Code: Realize − Guardian of Rebirth [a] is an otome visual novel video game developed by Otomate for PlayStation Vita, released in 2014 in Japan and in 2015 in North America and Europe. The game features a steampunk aesthetic and a cast of literary and historical figures, including Arsène Lupin , Abraham Van Helsing , Victor Frankenstein ...

  7. Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Cookie_Clicker

    Single-player. Cookie Clicker is a 2013 incremental game created by French programmer Julien "Orteil" Thiennot. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then use their earned cookies to purchase assets such as "cursors" and other "buildings" that automatically produce cookies.

  8. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.

  9. Code wheel - Wikipedia

    en.wikipedia.org/wiki/Code_wheel

    Code wheel. A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would require the user to enter a specific word from the manual before the game would start up or continue beyond a certain point.