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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    The left button usually controls primary fire. If the game supports multiple fire modes, the right button often provides secondary fire from the selected weapon. Games with only a single fire mode will generally map secondary fire to aim down the weapon sights. In some games, the right button may also invoke accessories for a particular weapon ...

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video game development (sometimes shortened to gamedev) is the process of creating a video game.It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing.

  6. Sega - Wikipedia

    en.wikipedia.org/wiki/Sega

    Sega Corporation is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo.It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, and Yakuza.

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  8. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  9. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    Construct Arcade (formerly known as Scirra Arcade) is a game portal for projects created in Construct 2 or 3. It was launched on November 23, 2011, along with update r69 of Construct 2. [44] It was later added to Construct 3 on r24. [45] On August 14, 2019, a new version of the arcade was released, with it being renamed to the Construct Arcade.