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  2. Repeated game - Wikipedia

    en.wikipedia.org/wiki/Repeated_game

    Example 2 shows a two-stage repeated game with a unique Nash equilibrium. Because there is only one equilibrium here, there is no mechanism for either player to threaten punishment or promise reward in the game's second round. As such, the only strategy that can be supported as a subgame perfect Nash equilibrium is that of playing the game's ...

  3. Folk theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Folk_theorem_(game_theory)

    In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games ( Friedman 1971 ). [1] The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game ...

  4. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    A game can have more than one Nash equilibrium. Even if the equilibrium is unique, it might be weak: a player might be indifferent among several strategies given the other players' choices. It is unique and called a strict Nash equilibrium if the inequality is strict so one strategy is the unique best response:

  5. Subgame perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Subgame_perfect_equilibrium

    For finitely repeated games, if a stage game has only one unique Nash equilibrium, the subgame perfect equilibrium is to play without considering past actions, treating the current subgame as a one-shot game. An example of this is a finitely repeated Prisoner's dilemma game. The Prisoner's dilemma gets its name from a situation that contains ...

  6. Grim trigger - Wikipedia

    en.wikipedia.org/wiki/Grim_trigger

    Grim trigger. In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger will cooperate, but as soon as the opponent defects (thus satisfying the trigger condition), the player using grim trigger will defect for the remainder of the iterated game ...

  7. Cooperative bargaining - Wikipedia

    en.wikipedia.org/wiki/Cooperative_bargaining

    The Nash equilibrium was the most common agreement (mode), but the average (mean) agreement was closer to a point based on expected utility. [11] In real-world negotiations, participants often first search for a general bargaining formula, and then only work out the details of such an arrangement, thus precluding the disagreement point and ...

  8. Public goods game - Wikipedia

    en.wikipedia.org/wiki/Public_goods_game

    The public goods game is a standard of experimental economics. In the basic game, subjects secretly choose how many of their private tokens to put into a public pot. The tokens in this pot are multiplied by a factor (greater than one and less than the number of players, N) and this "public good" payoff is evenly divided among players.

  9. Stochastic game - Wikipedia

    en.wikipedia.org/wiki/Stochastic_game

    Stochastic game. In game theory, a stochastic game (or Markov game ), introduced by Lloyd Shapley in the early 1950s, [ 1] is a repeated game with probabilistic transitions played by one or more players. The game is played in a sequence of stages. At the beginning of each stage the game is in some state.