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  2. Repeated game - Wikipedia

    en.wikipedia.org/wiki/Repeated_game

    Repeated games allow for the study of the interaction between immediate gains and long-term incentives. A finitely repeated game is a game in which the same one-shot stage game is played repeatedly over a number of discrete time periods, or rounds. Each time period is indexed by 0 < t ≤ T where T is the total number of periods.

  3. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    A game can have more than one Nash equilibrium. Even if the equilibrium is unique, it might be weak: a player might be indifferent among several strategies given the other players' choices. It is unique and called a strict Nash equilibrium if the inequality is strict so one strategy is the unique best response:

  4. Folk theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Folk_theorem_(game_theory)

    In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games ( Friedman 1971 ). [1] The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game ...

  5. Subgame perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Subgame_perfect_equilibrium

    In game theory, a subgame perfect equilibrium (or subgame perfect Nash equilibrium) is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game. Informally, this means that at any point in the game, the players ...

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess ⁠ 2 3 of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ...

  7. Stackelberg competition - Wikipedia

    en.wikipedia.org/wiki/Stackelberg_competition

    However, some Cournot strategy profiles are sustained as Nash equilibria but can be eliminated as incredible threats (as described above) by applying the solution concept of subgame perfection. Indeed, it is the very thing that makes a Cournot strategy profile a Nash equilibrium in a Stackelberg game that prevents it from being subgame perfect.

  8. Grim trigger - Wikipedia

    en.wikipedia.org/wiki/Grim_trigger

    Grim trigger. In game theory, grim trigger (also called the grim strategy or just grim) is a trigger strategy for a repeated game. Initially, a player using grim trigger will cooperate, but as soon as the opponent defects (thus satisfying the trigger condition), the player using grim trigger will defect for the remainder of the iterated game ...

  9. Cooperative bargaining - Wikipedia

    en.wikipedia.org/wiki/Cooperative_bargaining

    The Nash equilibrium was the most common agreement (mode), but the average (mean) agreement was closer to a point based on expected utility. [11] In real-world negotiations, participants often first search for a general bargaining formula, and then only work out the details of such an arrangement, thus precluding the disagreement point and ...