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  2. Player versus player - Wikipedia

    en.wikipedia.org/wiki/Player_versus_player

    Player versus player ( PvP) is a type of multiplayer interactive conflict within a game between human players. [1] This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, [2] particularly MMORPGs, MUDs, and other role ...

  3. Shanghaiing - Wikipedia

    en.wikipedia.org/wiki/Shanghaiing

    Shanghaiing or crimping is the practice of kidnapping people to serve as sailors by coercive techniques such as trickery, intimidation, or violence. Those engaged in this form of kidnapping were known as crimps. The related term press gang refers specifically to impressment practices in the United Kingdom's Royal Navy.

  4. Crimp (joining) - Wikipedia

    en.wikipedia.org/wiki/Crimp_(joining)

    Crimp (joining) Crimp tool for 0.14 mm 2 to 10 mm 2 (26–8 AWG) insulated and non-insulated ferrules. Crimping is a method of joining two or more pieces of metal or other ductile material by deforming one or both of them to hold the other. The bend or deformity is called the crimp. [1] [2] Crimping tools are used to create crimps.

  5. 2-Me-PVP - Wikipedia

    en.wikipedia.org/wiki/2-Me-PVP

    2-Methyl-alpha-PVP (2-Me-PVP) is a substituted cathinone derivative with stimulant effects which has been sold as a designer drug. It was first identified in Sweden in 2021. It was first identified in Sweden in 2021.

  6. Cataclysm 101: A guide to PvP changes and challenges - Engadget

    www.engadget.com/2010-12-07-cataclysm-101-a...

    It is a PvP no-fly zone when battles are in progress. Players will be automatically flagged for PvP on Tol Barad when a battle is in progress on PvE realms. You can PvP all day, every day. With ...

  7. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression. Ericsson Texture Compression ( ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [1] and based on an earlier compression scheme called i PACKMAN. [2]

  8. OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit ...

    www.engadget.com/2012-08-07-opengl-es-3-0-and...

    OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture ...

  9. Nigerian separatist Kanu seeks talks on terror charges ... - AOL

    www.aol.com/news/nigerian-separatist-kanu-seeks...

    By Camillus Eboh. ABUJA (Reuters) - Separatist leader Nnamdi Kanu is willing to negotiate with the Nigerian government over his continued detention and trial on terrorism charges, his lawyer said ...