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  2. Standard library - Wikipedia

    en.wikipedia.org/wiki/Standard_library

    This is the philosophy that is used in the C and C++ standard libraries. By contrast, Guido van Rossum, designer of Python, has embraced a much more inclusive vision of the standard library. Python attempts to offer an easy-to-code, object-oriented, high-level language. [citation needed] In the Python tutorial, he writes:

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the ...

  4. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which outputs (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  5. Shed Skin - Wikipedia

    en.wikipedia.org/wiki/Shed_Skin

    Shed Skin is an experimental restricted- Python (3.8+) to C++ programming language compiler. It can translate pure, but implicitly statically typed Python programs into optimized C++. It can generate stand-alone programs or extension modules that can be imported and used in larger Python programs. Shed Skin is an open source project with ...

  6. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [a] together with an environment. [1] The environment is a mapping associating each free variable of the ...

  7. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

  8. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    Quine (computing) A quine's output is exactly the same as its source code. A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs ...

  9. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    The C++ programming language (originally named "C with Classes") was devised by Bjarne Stroustrup as an approach to providing object-oriented functionality with a C-like syntax. C++ adds greater typing strength, scoping, and other tools useful in object-oriented programming, and permits generic programming via templates.

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