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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
SASM (short for SimpleASM) is a free and open source cross-platform integrated development environment for the NASM, MASM, GAS and FASM assembly languages. It features syntax highlighting and includes a debugger. [1] SASM is intended to allow users to easily develop and run programs written in assembly language.
Turbo Assembler (sometimes shortened to the name of the executable, TASM) is an assembler for software development published by Borland in 1989. It runs on and produces code for 16- or 32-bit x86 MS-DOS and compatibles or Microsoft Windows. It can be used with Borland's other language products: Turbo Pascal, Turbo Basic, Turbo C, and Turbo C++.
x86 assembly language. x86 assembly language is the name for the family of assembly languages which provide some level of backward compatibility with CPUs back to the Intel 8008 microprocessor, which was launched in April 1972. [1] [2] It is used to produce object code for the x86 class of processors. Regarded as a programming language ...
Free software primarily written in assembly language (11 P) Pages in category "Assembly language software" The following 126 pages are in this category, out of 126 total.
In computing, object code or object module is the product of an assembler or compiler. [1] In a general sense object code is a sequence of statements or instructions in a computer language, [2] usually a machine code language (i.e., binary) or an intermediate language such as register transfer language (RTL). The term indicates that the code is ...
Inline assembler. In computer programming, an inline assembler is a feature of some compilers that allows low-level code written in assembly language to be embedded within a program, among code that otherwise has been compiled from a higher-level language such as C or Ada .
Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.