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  2. Visual design elements and principles - Wikipedia

    en.wikipedia.org/wiki/Visual_design_elements_and...

    Design elements are the basic units of any visual design which form its structure and convey visual messages. [1] [2] Painter and design theorist Maitland E. Graves (1902-1978), who attempted to gestate the fundamental principles of aesthetic order in visual design, [3] in his book, The Art of Color and Design (1941), defined the elements of design as line, direction, shape, size, texture ...

  3. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    v. t. e. Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [ 1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.

  4. Principles of user interface design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_user...

    The structure principle is concerned with overall user interface architecture. The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures. The visibility principle: The design should make ...

  5. Le Corbusier's Five Points of Architecture - Wikipedia

    en.wikipedia.org/wiki/Le_Corbusier's_Five_Points...

    Le Corbusier's Five Points of Architecture. Le Corbusier's Five Points of Architecture is an architecture manifesto conceived by architect, Le Corbusier. [ 1] It outlines five key principles of design that he considered to be the foundations of the modern architectural discipline, which would be expressed through much of his designs. [ 2]

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  7. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user. [ 4] User-centered design applies cognitive science principles to create intuitive, efficient products by understanding ...

  8. Design methods - Wikipedia

    en.wikipedia.org/wiki/Design_methods

    What design methods have in common is that they "are attempts to make public the hitherto private thinking of designers; to externalise the design process". [1] Design methodology is the broader study of method in design: the study of the principles, practices and procedures of designing. [2]

  9. Graphic communication - Wikipedia

    en.wikipedia.org/wiki/Graphic_communication

    Graphic Design focuses on development of concepts and creation of visuals. This includes instruction regarding elements and principles of design, typography, image editing, web and video production, etc. [2] Any medium that uses a graphics to aid in conveying a message, instruction, or an idea is involved in graphical communication.

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