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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The beta version of Roblox was created by co-founders David Baszucki and Erik Cassel in 2004 under the name DynaBlocks. Baszucki started testing the first demos that year. In 2005, the company changed its name to Roblox. 2006–2013. Roblox officially launched on September 1, 2006.

  3. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    David Baszucki ( / bəˈzuːki /; born January 20, 1963), also known by his Roblox username david.baszucki, formerly builderman, is a Canadian-born American entrepreneur, engineer, and software developer. He is best known as the co-founder and CEO of Roblox Corporation. He previously co-founded and served as the CEO of Knowledge Revolution ...

  4. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation ( / ˈroʊblɒks / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006. As of December 31, 2023, the company employs over 2,400 people. [1]

  5. Founders Dave Baszucki and Erik Cassel first worked together on a physics simulation engine called Knowledge Revolution before founding Roblox in 2004 (then known as Dynablox).

  6. Xbox Live ID numbers let you choose a Gamertag ... - Engadget

    www.engadget.com/2019-06-11-xbox-live-duplicate...

    As Microsoft makes Xbox Live an entertainment service that spreads across more platforms (including Switch, Android and iOS), it's also relaxing the naming scheme. Since it's been in operation ...

  7. Microsoft opens international barriers to Xbox Live account ...

    www.engadget.com/2013-01-16-xbox-live-region...

    Microsoft's throwing open the doors on Xbox Live account migration worldwide for its Xbox 360 consoles, today announcing that XBL accounts are now transferable from region-to-region. That includes ...

  8. How Roblox avoided the gaming graveyard and grew into a $2.5B ...

    techcrunch.com/2019/07/11/how-roblox-avoided-the...

    The company started an accelerator for developers and teams in 2015, and a conference the same year. In short, Roblox has left behind its slow, steady growth and moved into a period of high growth ...

  9. 'Roblox' lets indie game devs publish across platforms -- in ...

    www.engadget.com/2015-09-24-roblox-xbox-one...

    Roblox CEO David Baszucki has grand plans for his app's launch on Xbox One.Roblox is a free game-creating program that already has 6 million monthly players across PC, iOS and Android, and ...