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  2. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Buildbox is a no-code development platform focused on game creation without programming, coding or scripting. [1] The core audience for the software is entrepreneurs, designers and other gaming enthusiast without prior game development or coding knowledge. [2] It was acquired by AppOnboard in June 2019. [3]

  3. Vassal (game engine) - Wikipedia

    en.wikipedia.org/wiki/Vassal_(game_engine)

    The Vassal Team. The Vassal Engine is a game engine for building and playing online adaptations of board games, tabletop games and card games. It allows users to play in real time over a live Internet connection, and also by email ( PbeM ). It runs on all platforms, and is free, open-source software. [1] [2] For example, there is a Star Wars ...

  4. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [4] [5] [6] Created by Florian Rival, a software engineer at Google , [7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing ...

  5. Game Blocks offers free, open-source game creation for novices

    www.engadget.com/2012-12-20-game-blocks-offers...

    Game logic is created with color-coded Lego-like "blocks" derived from Scratch, a free software program from MIT designed for teaching programming to young or non-technical audiences. Features ...

  6. Dorian raises $3.1M for no-code, interactive storytelling

    techcrunch.com/2020/08/31/dorian-seed-funding

    “Dorian’s success in creating an interactive platform that values storytelling while prioritizing monetization for its writers is a game-changer,” said March Capital’s Gregory Milken in a ...

  7. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development could be broken down into these six steps, according to a different source: Content analysis. This is a form of brainstorming aimed at creating a list of suitable topics which fit with the theme of the game. Incubation. This involves subsequent reflection on the list of topics and the addition of new topics.

  8. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms.

  9. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

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