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[[Category:Video game engine templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game engine templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This template prefers inline formatting of parameters. The above documentation is transcluded from Template:Video games/doc. ( edit | history) Editors can experiment in this template's sandbox ( create | mirror) and testcases ( create) pages. Add categories to the /doc subpage. Subpages of this template.
An example table of contents of a GDD. A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team.
Template: Art and video games. ... Download as PDF; Printable version Art and video games ... Video game art creation. Game art design
Create account; Log in; ... Download as PDF; Printable version; Appearance. ... This is the template sandbox page for Template:Video game engines .
It should not be used to categorize articles or pages in other namespaces. To add a template to this category: If the template has a separate documentation page (usually called "Template: template name /doc"), add. [[Category:Video game templates by company]] to the <includeonly> section at the bottom of that page. Otherwise, add.
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If the template has a separate documentation page (usually called "Template: template name /doc"), add. [[Category:Video game stub templates]] to the <includeonly> section at the bottom of that page. Otherwise, add. <noinclude>[[Category:Video game stub templates]]</noinclude>. to the end of the template code, making sure it starts on the same ...