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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  5. Here's how 'Minecraft' creates its gigantic worlds - Engadget

    www.engadget.com/2015-03-04-how-minecraft-worlds...

    Minecraft is specifically using Perlin noise calculations, like the kind you'd use to create a rough-looking texture for a 3D model. It starts out on a very broad level, painting a basic ...

  6. Category:BSL3 laboratories in the United States - Wikipedia

    en.wikipedia.org/wiki/Category:BSL3_laboratories...

    U. University of Alabama at Birmingham. University of South Alabama. Categories: Biosafety level 3 laboratories. Laboratories in the United States.

  7. Magic Is A Startup That Promises To Bring You Anything — If ...

    techcrunch.com/2015/02/23/magic-is-a-startup...

    Amazon has released an upgraded version of its in-house image-generating model, Titan Image Generator, for AWS customers using its Bedrock generative AI platform. Simply called Titan Image ...

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  9. One fan’s struggle to fix the worst game in Sonic history

    www.engadget.com/2019-12-11-sonic-p-06-unity-pc...

    The 2006 reboot of Sonic the Hedgehog was supposed to be a turning point for the blue blur. It was the character's first outing on Xbox 360 and PlayStation 3 hardware, and Sega clearly wanted to ...