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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  4. Hitting the Books: An analog computer ushered in the video ...

    www.engadget.com/hitting-the-books-becoming-a...

    In his latest book, Becoming a Video Game Designer, journalist Daniel Noah Halpern examines the career of gaming titan Tom Cadwell from his roots at MIT, where he became one of the world’s top ...

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  6. How This Teen Turned Her High School Internship Into A Game ...

    techcrunch.com/2015/01/17/how-this-teen-turned...

    Out since fall, the game still gets updates and has received an average of five stars from reviews of all versions on the App Store. Raguimov is officially a Game Designer at JumpStart, working on ...

  7. Ken Levine (game developer) - Wikipedia

    en.wikipedia.org/wiki/Ken_Levine_(game_developer)

    BioShock Infinite. Freedom Force. System Shock 2. Thief: The Dark Project. Kenneth M. Levine (born September 1, 1966) is an American video game developer. He is the creative director and co-founder of Ghost Story Games (formerly known as Irrational Games ). He led the creation of the BioShock series and is also known for his work System Shock 2.

  8. The Seven Constants Of Game Design, Part One | TechCrunch

    techcrunch.com/2014/07/20/constants-of-game-design-1

    1. Fascination. In an older version of this idea I used to say that “fun” was the first constant, but fun is a fuzzy word for many people to parse, and for new wave game designers it’s a ...

  9. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.