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  2. Education quiz app Kahoot says it's now used by 50% of all US ...

    techcrunch.com/2018/01/18/education-quiz-app...

    With 51 million Kahoot games now built on its platform (yes, 51 million) by its users and by Kahoot itself, the startup says that its app and site are now being used by 70 million monthly unique ...

  3. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Launched. March 2013 [2] Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  4. Kahoot launches an online edutainment games streaming service.

    www.engadget.com/kahoot-plus-edutainment-games...

    Kahoot+ offers multiple tiers of learning for kids. Educational games company Kahoot is launching Kahoot+, a series of paid-for subscription products to help kids learn and play at the same time ...

  5. Now with some 60 million games on its platform, today Kahoot announced that this has come to pass: Disney is taking that option, working out to a four percent stake in the startup at a $376 ...

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

  7. The best educational apps to stay sharp throughout the school ...

    www.engadget.com/best-educational-apps-170055442...

    At first glance Kerbal Space Program doesn’t look like an educational game. It has no real lessons or instructions. But, in order to successfully launch a rocket and not kill all your adorable ...

  8. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz. Kahootz is an education multimedia construction toolset created by the Australian Children's Television Foundation. Using this program, one can make 3D animations using the pre-made objects and backgrounds. It was used by many schools to teach not only making movies with the program but co-operation between the students.

  9. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    techcrunch.com/2021/05/06/kahoot-acquires-clever...

    It is acquiring Clever, a startup that has built a single sign-on portal for educators, students and their families to build and engage in digital learning classrooms, currently used by about 65% ...