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  2. Subway Surfers - Wikipedia

    en.wikipedia.org/wiki/Subway_Surfers

    Subway Surfers [a] is an endless runner mobile game which is co-developed by Kiloo and SYBO Games, private companies based in Denmark. It is available on Android, iOS, HarmonyOS, Amazon Fire Tablet, and Windows Phone platforms and uses the Unity game engine. [2] In the game, players take the role of young graffiti artists, led by Jake who, upon ...

  3. Snapchat is getting its own multiplayer version of Subway Surfers

    www.engadget.com/2019-10-01-snap-games-subway...

    Tue, Oct 1, 2019 · 1 min read. 1 / 2. SYBO Games. Snap is adding a multiplayer version of Subway Surfers to the Games platform it launched back in April. The company created Snap Games to give ...

  4. Endless runner - Wikipedia

    en.wikipedia.org/wiki/Endless_runner

    Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. [1] The method by which the game level or environment appears to continuously spawn before the player ...

  5. Subway Surfers gives Temple Run a run for its money on iOS - AOL

    www.aol.com/news/2012-05-24-subway-surfers-ios...

    As you play, Subway Surfers challenges you to complete sets of three missions at a time, such as collecting a certain number of coins or running a specific length, and you can collect tokens along ...

  6. Kiloo - Wikipedia

    en.wikipedia.org/wiki/Kiloo

    Kiloo's best known game, Subway Surfers, was released in the spring of 2012 and was developed in cooperation with SYBO Games. A few weeks after its release, the free running game for iOS was named Game of the Week for 31 May 2012 by AppAdvice. In September, the game made its way to Android and gathered even more enthusiastic players.

  7. How to make a game in an hour, no experience required - Engadget

    www.engadget.com/2015-01-23-how-to-make-a-game...

    Even better, the tutorials require no programming or game creation experience whatsoever. If you can follow instructions, you can follow these tutorials. After the first two lessons, clocking in ...

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