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Genre(s) Puzzle-platform. Mode(s) Single-player, multiplayer. Portal 2is a 2011 puzzle-platform gamedeveloped by Valvefor Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steamservice, while all retail editions were distributed by Electronic Arts.
Single-player. Portal is a 2007 puzzle - platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield ), and Nintendo Switch . Portal consists primarily of a series of puzzles ...
Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling. The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion.
In so many words, the level creation tool for the PC version of Portal 2 gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we ...
Among the project’s goals is to enable the company’s AI models to autonomously scour the internet in order to “plan ahead” for more complex tasks, according to an internal document seen by ...
Portal 2 -- which Valve has given a release window of "this holiday season." The magazine's site teases the 12-page feature, calling the game "a full-fledged, standalone sequel" with "new gameplay ...
Erik Wolpaw. Voiced by. J. K. Simmons. Cave Johnson is a fictional character from the Portal franchise first introduced in the 2011 video game Portal 2. He is voiced by American actor J. K. Simmons and created in part by Portal 2 ' s designer Erik Wolpaw. He is referenced by a computer username in the first game and appears indirectly in Portal 2.
In addition to discussing some of the plot elements of Portal 2, Pinkerton and Faliszek also shed some light on the early design stages of the game and also what it was like to work with J.K ...