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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i, j, and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc. The reverse ...

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set ...

  4. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  5. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loop. Control flow. v. t. e. In computer programming, an infinite loop (or endless loop) [1] [2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.

  6. Do while loop - Wikipedia

    en.wikipedia.org/wiki/Do_while_loop

    v. t. e. In many computer programming languages, a do while loop is a control flow statement that executes a block of code and then either repeats the block or exits the loop depending on a given boolean condition. The do while construct consists of a process symbol and a condition. First the code within the block is executed.

  7. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    BASIC ( Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.

  8. PBASIC - Wikipedia

    en.wikipedia.org/wiki/PBASIC

    PBASIC. PBASIC is a microcontroller -based version of BASIC created by Parallax, Inc. in 1992. [1] PBASIC was created to bring ease of use to the microcontroller and embedded processor world. It is used for writing code for the BASIC Stamp microcontrollers. After the code is written, it is tokenized and loaded into an EEPROM on the microcontroller.

  9. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    Read–eval–print loop. A read–eval–print loop ( REPL ), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. [1]