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Mouse Trap is a platform game written by Dave Mann (using the pseudonym Chris Robson) and published by Tynesoft in 1986 for the Acorn Electron and BBC Micro home computers. One year later the game was released for the Atari 8-bit computers , [2] Atari ST , Amiga , and Commodore 64 .
Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents ...
Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time.
Mousetrap is the name of a game introduced by the English mathematician Arthur Cayley. In the game, cards numbered 1 {\displaystyle 1} through n {\displaystyle n} ("say thirteen" in Cayley's original article) are shuffled to place them in some random permutation and are arranged in a circle with their faces up.
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Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. The game was one of the first mass-produced, three-dimensional board games. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap.
The Incredible Machine is a series of video games in which players create a series of Rube Goldberg devices. The board game Mouse Trap has been referred to as an early practical example of such a contraption.
The Adventures of Captain Comic is a platform game written by Michael Denio for MS-DOS compatible operating systems and released as shareware in 1988. [2] It was one of the first side-scrolling games for IBM PC compatibles reminiscent of games for the Nintendo Entertainment System, and it presaged a trend of shareware platform games in the early 1990s. [3]
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