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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video games. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation ...

  4. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  5. Hitting the Books: An analog computer ushered in the video ...

    www.engadget.com/hitting-the-books-becoming-a...

    In his latest book, Becoming a Video Game Designer, journalist Daniel Noah Halpern examines the career of gaming titan Tom Cadwell from his roots at MIT, where he became one of the world’s top ...

  6. Ubisoft put an official video game design course inside a ...

    www.engadget.com/2019-09-25-ubisoft-video-game...

    Wed, Sep 25, 2019 · 1 min read. 1 / 2. Ubisoft. Ubisoft has teamed up with Concordia University to create a video game design course that could keep students engaged all throughout its duration ...

  7. The Seven Constants Of Game Design, Part One | TechCrunch

    techcrunch.com/2014/07/20/constants-of-game-design-1

    1. Fascination. In an older version of this idea I used to say that “fun” was the first constant, but fun is a fuzzy word for many people to parse, and for new wave game designers it’s a ...

  8. How This Teen Turned Her High School Internship Into A Game ...

    techcrunch.com/2015/01/17/how-this-teen-turned...

    Out since fall, the game still gets updates and has received an average of five stars from reviews of all versions on the App Store. Raguimov is officially a Game Designer at JumpStart, working on ...

  9. Shigeru Miyamoto - Wikipedia

    en.wikipedia.org/wiki/Shigeru_Miyamoto

    Shigeru Miyamoto ( Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is ...

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