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A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
OpenGL Shading Language (GLSL) is a high-level programming language for graphics processing units. Learn how to create shaders and effects with GLSL on Wikipedia.
The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools. Minecraft: Bedrock Edition, a version of the game available for mobile, consoles, and Microsoft Windows, is written in C++, and as a result cannot be modded the same way ...
While Sony has a notorious reputation for product names that would fit more aptly on a line of industrial robots, it's not the only offender. Let's say I'm looking for a new laptop. Should I go ...
The folks behind comiXchat think they have the solution to that, however, with an app that turns your short-form correspondences into comic strips. More than just throwing avatars onto a static ...
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...
Jabra is exiting the consumer earbuds business. The move is shocking as it comes only a day after the company unveiled new models of its Elite earbuds.
The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
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