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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed ...

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this set ...

  4. Iteration - Wikipedia

    en.wikipedia.org/wiki/Iteration

    Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a ...

  5. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    Infinite loop. Control flow. v. t. e. In computer programming, an infinite loop (or endless loop) [ 1][ 2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.

  6. How The Crush House turns procedural generation into social ...

    www.engadget.com/gaming/pc/how-the-crush-house...

    Capturing the correct footage, playing ads at the right time and placating the suits makes for a surprisingly intense gameplay loop. There’s a sprint button here for a reason.

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  8. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  9. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    For example, a loop that iterates five times (from 0 to 4 inclusive) can be written as a half-open interval from 0 to 5: for ( index = 0 ; index < 5 ; index ++ ) { /* Body of the loop */ } The loop body is executed first of all with index equal to 0; index then becomes 1, 2, 3, and finally 4 on successive iterations.