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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Subgenres. History. v. t. e. A virtual pet (also known as a digital pet, artificial pet, [ 1] or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet . Digital pets have no concrete physical form other than the hardware they run on.
AU: April 14, 2011. EU: April 15, 2011. Genre (s) Virtual pet. Mode (s) Single-player, multiplayer. Fantastic Pets is a virtual-pet life simulation video game developed by Blitz Games Studios and published by THQ Inc. The game was released on April 12, 2011, in North America, April 14, 2011, in Australia, and on April 15, 2011, in Europe.
Tue, May 28, 2024 · 2 min read. Spin Master/ Takara Tomy. Japan’s hit virtual pet, Punirunes, will be released in the US this summer and I can almost guarantee most of you have never seen a toy ...
But Hatch isn’t about reinventing the virtual pet mechanic – it’s much more about polish and execution. Hatch is without a date one of the most finely tuned app experiences I’ve played on ...
PetVille works like most other pet simulators on Facebook, rival game Pet Society as a prime example. As Lurie mentions above, start the game by custom creating a pet, then customizing its pad.
e. Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [ 1] Other terms include artificial life game[ 1] and simulated life game ( SLG ).
JP: November 15, 2001. Genre (s) Simulation. Mode (s) Single-player. Seaman[ a] is a virtual pet video game developed and published by Vivarium for the Dreamcast. It was originally released in Japan in 1999, with a North American release by Sega in 2000. It is one of the few Dreamcast games to take advantage of the microphone attachment.