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In numerical linear algebra, the Arnoldi iteration is an eigenvalue algorithm and an important example of an iterative method.Arnoldi finds an approximation to the eigenvalues and eigenvectors of general (possibly non-Hermitian) matrices by constructing an orthonormal basis of the Krylov subspace, which makes it particularly useful when dealing with large sparse matrices.
Expectation–maximization algorithm. In statistics, an expectation–maximization ( EM) algorithm is an iterative method to find (local) maximum likelihood or maximum a posteriori (MAP) estimates of parameters in statistical models, where the model depends on unobserved latent variables. [1] The EM iteration alternates between performing an ...
Analytic hierarchy process. A simple AHP hierarchy, with final priorities. The goal is to select the most suitable leader from a field of three candidates. The factors to be considered are experience, education, charisma, and age. According to the judgments of the decision makers, Dick is the strongest candidate, followed by Tom, then Harry.
Forward–backward algorithm. The forward–backward algorithm is an inference algorithm for hidden Markov models which computes the posterior marginals of all hidden state variables given a sequence of observations/emissions , i.e. it computes, for all hidden state variables , the distribution . This inference task is usually called smoothing.
The following source code is an example of an API/function hooking method which hooks by overwriting the first six bytes of a destination function with a JMP instruction to a new function. The code is compiled into a DLL file then loaded into the target process using any method of DLL injection .
Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...
In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range ...
E (programming language) E is an object-oriented programming language for secure distributed computing, created by Mark S. Miller, [1] Dan Bornstein, Douglas Crockford, [2] Chip Morningstar [3] and others at Electric Communities in 1997. E is mainly descended from the concurrent language Joule and from Original-E, a set of extensions to Java ...