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  2. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda ...

  3. Creation Club - Wikipedia

    en.wikipedia.org/wiki/Creation_Club

    Creation Club logo. Creations (formerly Creation Club) is a system of microtransactions designed by Bethesda Game Studios for its games Fallout 4, The Elder Scrolls V: Skyrim – Special Edition and Starfield (video game). The system was launched for Fallout 4 on August 29, 2017.

  4. Bethesda is making major changes to its engine ahead of ‘The ...

    www.engadget.com/creation-engine-todd-howard...

    Watch on. According to Howard, Bethesda has been busy rebuilding the engine that will power its next-generation games. “The overhaul on our engine is probably the largest we’ve ever had, maybe ...

  5. Bethesda PC Launcher users can now start migrating to Steam

    www.engadget.com/bethesda-pc-launcher-users-can...

    The time has come to say farewell to Bethesda’s PC games launcher. Starting today, players can transfer their games library , as well as DLC, virtual currency, in-game items and their friends ...

  6. Your 'Fallout 4' PC mods will work fine on the Xbox One, too

    www.engadget.com/2015-06-15-fallout-4-pc-mods...

    The Creation kit -- the bit that actually lets you create additional content for Fallout 4-- will probably be available in early 2016 and not when the game launches in November. He also expressed ...

  7. Fallout 4 - Wikipedia

    en.wikipedia.org/wiki/Fallout_4

    Fallout 4 uses Bethesda's Creation Engine, which was created for The Elder Scrolls V: Skyrim. Dynamic lighting allows shadows to be created by any structure or item in the game world. Howard stated in the E3 2015 Press Conference that the updated Creation Engine allows for next-generation god rays and advanced volumetric lighting.

  8. OpenMW - Wikipedia

    en.wikipedia.org/wiki/OpenMW

    The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces. All the quests and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW ...

  9. Skyrim 1.4 detailed, PC 'Creation Kit' for mods coming soon

    www.engadget.com/2012-01-20-skyrim-1-4-detailed...

    Skyrim's 1.4 update, which is not a patch of a previous patch, should be finalized by next week and submitted to console manufacturers for certification, as well as release on PC. Bethesda also ...