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  2. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    Punched cards. A punched card is a flexible write-once medium that encodes data, most commonly 80 characters. Groups or "decks" of cards form programs and collections of data. The term is often used interchangeably with punch card, the difference being that an unused card is a "punch card," but once information had been encoded by punching ...

  3. Punched card input/output - Wikipedia

    en.wikipedia.org/wiki/Punched_card_input/output

    Punched card input/output. A computer punched card reader or just computer card reader is a computer input device used to read computer programs in either source or executable form and data from punched cards. A computer card punch is a computer output device that punches holes in cards. Sometimes computer punch card readers were combined with ...

  4. Punched card - Wikipedia

    en.wikipedia.org/wiki/Punched_card

    A 12-row/80-column IBM punched card from the mid-twentieth century. A punched card (also punch card[ 1] or punched-card[ 2]) is a piece of card stock that stores digital data using punched holes. Punched cards were once common in data processing and the control of automated machines . Punched cards were widely used in the 20th century, where ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100%.

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    A game designer might create card games, social games, video games or any other kind of game. The focus of a game designer is designing game play, conceiving and designing rules and structures that result in an experience for players. Thus game design, as a discipline, requires a focus on games in and of themselves.

  7. Category:Card game templates - Wikipedia

    en.wikipedia.org/wiki/Category:Card_game_templates

    [[Category:Card game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Card game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  8. Template:User card-games - Wikipedia

    en.wikipedia.org/wiki/Template:User_card-games

    Print/export Download as PDF; Printable version ... This template is meant to replace all other individual card game templates. See the usage for your game and your ...

  9. Template:Art and video games - Wikipedia

    en.wikipedia.org/wiki/Template:Art_and_video_games

    Template: Art and video games. ... Download as PDF; Printable version Art and video games ... Video game art creation. Game art design