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  2. AIDA interactive educational freeware diabetes simulator

    en.wikipedia.org/wiki/AIDA_interactive...

    AIDA is a freeware computer program that permits the interactive simulation of plasma insulin and blood glucose profiles for demonstration, teaching, self-learning, and research purposes. [1] Originally developed in 1991, [2] it has been updated and enhanced since, and made available without charge from 1996 on the World Wide Web. [3]

  3. Template:Art and video games - Wikipedia

    en.wikipedia.org/wiki/Template:Art_and_video_games

    Template: Art and video games. ... Download as PDF; Printable version Art and video games ... Video game art creation. Game art design

  4. Template:Non-free use rationale video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_use...

    This template is to help users write non-free use rationales for video game box or cover art as required by WP:NFC and WP:NFURG. Include this in the image file, once for each time you insert images of video game cover art into an article. Please use copyrighted content responsibly and in accordance with Wikipedia policy.

  5. Template:Non-free video game cover - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_video...

    For example non-free use rationales, see Wikipedia:Use rationale examples. This tag should only be used for video game covers. Either of the following may be helpful for stating the rationale: Template:Game rationale or Template:Non-free use rationale video game cover. Additionally, please specify at least one platform in the first parameter ...

  6. Blood (video game) - Wikipedia

    en.wikipedia.org/wiki/Blood_(video_game)

    Blood is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman’s Build engine. The shareware version was released for MS-DOS on March 7, 1997, [ 1 ] while the full version was later released on May 21 in North America, [ 2 ] and June 20 in Europe.

  7. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  8. Template:Video games - Wikipedia

    en.wikipedia.org/wiki/Template:Video_games

    This template prefers inline formatting of parameters. The above documentation is transcluded from Template:Video games/doc. ( edit | history) Editors can experiment in this template's sandbox ( create | mirror) and testcases ( create) pages. Add categories to the /doc subpage. Subpages of this template.

  9. Template:OWL game log section - Wikipedia

    en.wikipedia.org/wiki/Template:OWL_game_log_section

    Language links are at the top of the page across from the title.