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Single-player. Portal is a 2007 puzzle - platform game developed and published by Valve. It was released in a bundle, The Orange Box, for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield ), and Nintendo Switch . Portal consists primarily of a series of puzzles ...
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts. A port for the Nintendo Switch was included as part of Portal: Companion Collection .
You'll get access to the single-player modes of both of the first-person puzzle games, as well as Portal 2's co-op mode — there's support for split-screen, local and online multiplayer.
When Erik Wolpaw and Chet Faliszek first sat down to write Portal 2, they went mad. It certainly appears that way now, when the final version of Portal 2 that shipped in 2011 was such a resounding ...
There's been an understandable amount of excitement regarding the pseudo-sequel to 2007's "Game of the Year", Portal, following the E3 '08 unveiling of Portal: Still Alive. However, little was ...
Portal: Revolution serves as a prequel for Portal 2, [7] being set after the events of Portal. In game, the player assumes the role of an unnamed test subject in the dilapidated laboratories of Aperture Science. The game begins with the protagonist being awoken by a maintenance personality core, Stirling, who tells her that she is being trained ...
The Amiga version, using a mouse, was considered superior to that of the C64, and only bothered the reviewer by way of slowing down the reading of the story. [3] The magazine's Charles Ardai agreed that the interface was tedious and hesitated to recommend it because it was not a game, but said that the quality of the writing was very high. [4]
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