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Low-level design ( LLD) is a component-level design process that follows a step-by-step refinement process. This process can be used for designing data structures, required software architecture, source code and ultimately, performance algorithms. Overall, the data organization may be defined during requirement analysis and then refined during ...
Low-level programming language. A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture; commands or functions in the language are structurally similar to a processor's instructions. Generally, this refers to either machine code or assembly language.
Coupling (computer programming) In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are; [1] the strength of the relationships between modules. [2] Coupling isn't binary but it's multi-dimensional. [3] Coupling is usually contrasted with cohesion.
A low-code development platform ( LCDP) provides a development environment used to create application software, generally through a graphical user interface (as opposed to only writing code, though some coding is possible and may be required). A low-coded platform may produce entirely operational applications, or require additional coding for ...
Software and services that employ low-code and no-code capabilities bring with them the possibility of empowerment. In a full-code only world, developers hold sway over what gets built, and how it ...
Low-code platforms will change the day-to-day work of a traditional software developer by incorporating automation and standardization to lower friction, errors and technical debt while improving ...
GRASP (object-oriented design) General Responsibility Assignment Software Patterns (or Principles ), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1] : 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns .
Software architectural model. An architectural model (in software) is a diagram created by using available standards, in which the primary aim is to illustrate a specific set of tradeoffs inherent in the structure and design of a system or ecosystem. Software architects use architectural models to communicate with others and seek peer feedback.
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