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  2. Ken Levine (game developer) - Wikipedia

    en.wikipedia.org/wiki/Ken_Levine_(game_developer)

    Video game designer, creative director, author, screenwriter. Known for. BioShock. BioShock Infinite. Freedom Force. System Shock 2. Thief: The Dark Project. Kenneth M. Levine(born September 1, 1966) is an American video game developer. He is the creative director and co-founder of Ghost Story Games(formerly known as Irrational Games).

  3. Hideo Kojima - Wikipedia

    en.wikipedia.org/wiki/Hideo_Kojima

    Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer. He is regarded as an auteur of video games. [ 2] He developed a strong passion for film and literature during his childhood and adolescence.

  4. Neil Druckmann - Wikipedia

    en.wikipedia.org/wiki/Neil_Druckmann

    Neil Druckmann. Neil Druckmann ( Hebrew: ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created ...

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  6. List of video game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_designers

    Jennell Jaquays: leader of game design for Coleco in the 1980s, designer and level designer for Quake 2, Quake III Arena. Eugene Jarvis: Defender, Robotron: 2084. Jane Jensen: Gabriel Knight series, Gray Matter. Soren Johnson: Civilization III, Civilization IV. David Jones: Lemmings, Grand Theft Auto.

  7. How to make a game in an hour, no experience required - Engadget

    www.engadget.com/2015-01-23-how-to-make-a-game...

    For many, game development seems like an unreachable dream. We envision a world where we can come up with an idea, hunch over a laptop, bang out some code and – voila – video game. Tom Francis ...

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