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  2. Image gradient - Wikipedia

    en.wikipedia.org/wiki/Image_gradient

    An image gradient is a directional change in the intensity or color in an image. The gradient of the image is one of the fundamental building blocks in image processing. For example, the Canny edge detector uses image gradient for edge detection. In graphics software for digital image editing, the term gradient or color gradient is also used ...

  3. Color gradient - Wikipedia

    en.wikipedia.org/wiki/Color_gradient

    In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme . In computer graphics, the term swatch [1] has come to mean a palette of active ...

  4. CSS - Wikipedia

    en.wikipedia.org/wiki/CSS

    e. Cascading Style Sheets ( CSS) is a style sheet language used for specifying the presentation and styling of a document written in a markup language such as HTML or XML (including XML dialects such as SVG, MathML or XHTML ). [ 1] CSS is a cornerstone technology of the World Wide Web, alongside HTML and JavaScript.

  5. Template:Linear-gradient background - Wikipedia

    en.wikipedia.org/wiki/Template:Linear-gradient...

    Displays a background using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Background color 1 1 First background color Suggested values #000000 Line optional Background color 2 2 Second background color Suggested values #000000 Line optional Background color 3 3 Third background color Suggested values ...

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  7. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  8. Gradient descent - Wikipedia

    en.wikipedia.org/wiki/Gradient_descent

    Gradient descent is a method for unconstrained mathematical optimization. It is a first-order iterative algorithm for finding a local minimum of a differentiable multivariate function . The idea is to take repeated steps in the opposite direction of the gradient (or approximate gradient) of the function at the current point, because this is the ...

  9. Texture gradient - Wikipedia

    en.wikipedia.org/wiki/Texture_gradient

    Texture gradient is the distortion in size which closer objects have compared to objects farther away. It also involves groups of objects appearing denser as they move farther away. Additionally, it could be explained by noticing a certain amount of detail depending on how close something is, giving a sense of depth perception . There are three ...