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The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
Children. 1. William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. [ 1][ 2][ 3]
The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts.It is the fourth major title in The Sims series, following The Sims 3 (2009). The game was released in North America on September 2, 2014, for Windows, a macOS version was released in February 2015, and PlayStation 4 and Xbox One versions were released in November 2017.
Wed, Sep 14, 2022 · 1 min read. Maxis / EA. Almost exactly eight years after first arriving on PC, The Sims 4 is going free to play. Starting on October 18th, publisher EA won't charge you ...
Linden Lab is best known for developing Second Life, a Sims-like online virtual world for PC, Mac and Linux that first launched in June 2003. It also acquired the indie-focused game distribution ...
The Sims 4: For Rent, the 15th expansion pack, was released on December 7, 2023. This pack allows players to build rental residential houses, with multiple families of Sims living in the same lot. It allows certain Sims to become property owners, while others play the role of tenants.
The OffBits’ Jumbo Kit is a STEAM-focused kit of robust bits and bobs (aka 250+ colorful nuts, bolts and “shapely bits”). The aim is to encourage kids to get imaginative and play around ...
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of ...