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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. Minecraft's ray-tracing beta arrives on PC this week - Engadget

    www.engadget.com/minecraft-raytracing-update...

    Ten years since its release, and Minecraft continues to be one of the most popular games of our time — now, it’s getting a makeover in the form of ray tracing. This is the holy grail of gaming ...

  6. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  7. One fan’s struggle to fix the worst game in Sonic history

    www.engadget.com/2019-12-11-sonic-p-06-unity-pc...

    The PC wasn't just a way for Moris to discover and play video games, though. ... typefaces and "most of the shaders," in the game. He used some asset packs from the Unity store and, where possible ...

  8. Here are all of the Copilot+ PCs with Snapdragon X chips that ...

    www.engadget.com/here-are-all-of-the-copilot-pcs...

    See at Lenovo. The Lenovo Yoga Slim 7x features the Snapdragon X Elite chip, and a 14-inch screen that covers 100 percent of the DCI-P3 color gamut and delivers up to 500 nits of brightness. The ...

  9. Minecraft is now available for cross-play on any device

    techcrunch.com/2017/06/11/minecraft-is-now...

    With the launch of Microsoft’s new Xbox One X gamers got an update on the latest Minecraft news — chiefly that Minecraft is now available across any device. As part of the company’s big show ...