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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A program, either provided within the game software or as separate software product, that allows players to place objects or create new levels for a video game. level scaling A game mechanic in games where the player advances in level, which alters the attributes of a player character or opponents so that there is a similar challenge in combat.

  3. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  4. Template:Find video game sources - Wikipedia

    en.wikipedia.org/wiki/Template:Find_video_game...

    Usage {{Find sources video games}} {{Find sources video games|Albert Einstein}} Parameters. The first parameter is the main search term, which will be treated as a literal string if multi-part (e.g. Albert Einstein will be searched as the single string "Albert Einstein" not "Albert" and "Einstein" separately).

  5. Category:Video game genre templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_genre...

    [[Category:Video game genre templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game genre templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  6. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  7. Template:Video game titles - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_titles

    This template is used in conjunction with a sub-template ( Template:Video game titles/item) to create a table to display information for a single video game or related title in a stand-alone list of video game titles. Not all parameters will be used. Different combinations of parameters are used to display different table formats.

  8. Category:Video game engine templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engine...

    [[Category:Video game engine templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game engine templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  9. Template:Video game table - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_table

    Use additional instances of {{Video game table/item}} as necessary for additional entries. caption: Used to add a table caption for accessibility. If the caption would duplicate a section header, limit it to screen readers using the {} template, e.g. {{sronly|List of games}} Parameters of {{Video game table/item}} title: The title of the game ...