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  2. Constant (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Constant_(computer...

    Constant (computer programming) In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a variable, which is an ...

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream, for reading from and writing to the console and files), filesystem library ...

  4. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    Outline of C++. The following outline is provided as an overview of and topical guide to C++: C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. [1]

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  6. List of free and open-source software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_free_and_open...

    Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.

  7. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Template (C++) Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  8. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  9. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Generic programming is about abstracting and classifying algorithms and data structures. It gets its inspiration from Knuth and not from type theory. Its goal is the incremental construction of systematic catalogs of useful, efficient and abstract algorithms and data structures. Such an undertaking is still a dream.