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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Non-photorealistic rendering ( NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  5. Fujifilm’s medium-frame GFX 100S II is lighter, cheaper and ...

    www.engadget.com/fujifilms-medium-frame-gfx-100s...

    The new model is $1,000 cheaper, smaller, lighter and has (shocker) AI features to improve its autofocus, one of our gripes with its predecessor. The Fujifilm GFX 100S II uses a 102MP high-speed ...

  6. E Ink's latest color ePaper panel is faster, denser and ...

    www.engadget.com/e-ink-gallery-3-announced...

    Its new E Ink Gallery 3 panel offers three color modes, including a “fast” one that can refresh the panel at 500 milliseconds. For the best possible colors, it needs 1.5 seconds to update ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  8. 'Grand Theft Auto V' mod adds uncanny photorealism through AI

    www.engadget.com/gta-v-ai-photorealism-135046313...

    Kotaku reports that researchers Stephan Richter, Hassan Abu AlHaija and Vladlen Koltun have developed a technique that adds an uncanny level of photorealism to the game using machine learning. The ...

  9. Age of Empires - Wikipedia

    en.wikipedia.org/wiki/Age_of_Empires

    The Age of Kings ' expansion pack, The Conquerors, is set during the same period, but also includes scenarios about the Spanish conquest of the Aztec Empire, El Cid, and Attila the Hun. Age of Empires III and its first expansion, The WarChiefs , take place during the European colonization of the Americas .