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  2. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    Constraint programming. Constraint programming (CP) [1] is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables.

  3. List of optimization software - Wikipedia

    en.wikipedia.org/wiki/List_of_optimization_software

    MIDACO – a software package for numerical optimization based on evolutionary computing. MINTO – integer programming solver using branch and bound algorithm; freeware for personal use. MOSEK – a large scale optimisation software. Solves linear, quadratic, conic and convex nonlinear, continuous and integer optimisation.

  4. HiGHS optimization solver - Wikipedia

    en.wikipedia.org/wiki/HiGHS_optimization_solver

    HiGHS is based on solvers written by PhD students from the Optimization and Operational Research Group in the School of Mathematics at the University of Edinburgh.Its origins can be traced back to late 2016, when Ivet Galabova combined her LP presolve with Julian Hall's simplex crash procedure and Huangfu Qi's dual simplex solver to solve a class of industrial LP problems faster than the best ...

  5. Quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Quadratic_programming

    Quadratic programming. Quadratic programming ( QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming .

  6. Lambert's problem - Wikipedia

    en.wikipedia.org/wiki/Lambert's_problem

    Lambert's problem. In celestial mechanics, Lambert's problem is concerned with the determination of an orbit from two position vectors and the time of flight, posed in the 18th century by Johann Heinrich Lambert and formally solved with mathematical proof by Joseph-Louis Lagrange. It has important applications in the areas of rendezvous ...

  7. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Heuristic (computer science) In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  8. Minion (solver) - Wikipedia

    en.wikipedia.org/wiki/Minion_(solver)

    Minion (solver) Minion is a solver for constraint satisfaction problems. Unlike constraint programming toolkits, which expect users to write programs in a traditional programming language like C++, Java or Prolog, Minion takes a text file which specifies the problem, and solves using only this. This makes using Minion much simpler, at the cost ...

  9. Sequential quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Sequential_quadratic...

    Sequential quadratic programming. Sequential quadratic programming ( SQP) is an iterative method for constrained nonlinear optimization which may be considered a quasi-Newton method. SQP methods are used on mathematical problems for which the objective function and the constraints are twice continuously differentiable, but not necessarily convex.