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  2. Video game packaging - Wikipedia

    en.wikipedia.org/wiki/Video_game_packaging

    An instruction manual, a booklet that instructs the player on how to play a game, is usually included as part of a video game package. Manuals can be large, such as the Civilization II manual which runs hundreds of pages, or small, such as the single sheet of double-sided A5 paper included with Half-Life 2.

  3. User guide - Wikipedia

    en.wikipedia.org/wiki/User_guide

    A user guide, also commonly known as a user manual, is intended to assist users in using a particular product, service or application. It's usually written by a technician, product developer, or a company's customer service staff. Most user guides contain both a written guide and associated images. In the case of computer applications, it is ...

  4. Wikipedia:Manual of Style/Video games - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/...

    An infobox, completed correctly and appropriately (see WP:WikiProject Video games/Templates for instructions on how to use the different templates for video game articles). The {{WikiProject Video games}} template placed on the article's Talk page. This lets others know that the article is within the scope of WikiProject Video Games.

  5. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...

  6. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    Strategy guide. Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as ...

  7. Game Gear - Wikipedia

    en.wikipedia.org/wiki/Game_Gear

    The Game Gear[a] is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo 's Game Boy, the Atari Lynx, and NEC 's TurboExpress. It shares much of its hardware with the Master ...

  8. Rubik's Revolution - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revolution

    Rubik's Revolution. The Rubik's Revolution is a handheld electronic game invented, designed, developed and patented by Rehco, LLC, a Chicago toy and game inventing firm. The Rubik's Revolution was formerly distributed by Techno Source and received the 2008 TOTY Game of the Year Award. 11-12 years later, it would be revamped by Techno Source's parent company, Super Impulse and be regarded as ...

  9. Narc (video game) - Wikipedia

    en.wikipedia.org/wiki/Narc_(video_game)

    Williams Z-Unit. Narc (stylized as NARC) is a 1988 run and gun arcade game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro, [1] Todd Allen, and Eugene Jarvis, with art by Jack Haeger, John Newcomer, and Lin Young. It was one of the first ultra-violent video games and a frequent target of parental criticism of ...

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